Setting
Skyrim is not a direct sequel to
Oblivion, but a new chapter in The Elder Scrolls series, set
200 years after the events of Oblivion. The death of Martin Septim,
and the end of the Oblivion crisis heralded the beginning of the
Fourth Era. A Colovian warlord from Cyrodiil named Titus Mede
conquers the Imperial City, beginning the Mede dynasty in absence
of the previous Septim bloodline. In the Empire's weak state, the
provinces of Elsweyr, Black Marsh, Valenwood, and the Summerset
Isles secede from the Empire. The provinces of the Summerset Isles
and Valenwood, home to the Altmer and Bosmer, respectively, create
the Aldmeri Dominion, an Elven empire, and rename the founding
provinces to Alinor. Thirty years prior to the events of Skyrim,
the Thalmor, who govern the Dominion, begin to invade both
Hammerfell and Cyrodiil, beginning the Great War, due to a
rejection of an ultimatum presented by a Dominion ambassador to the
current Emperor, Titus Mede II. The Empire manages to survive the
Thalmor assault by agreeing to sign the White-Gold Concordat, a
treaty which prohibits the worship of Talos throughout the Empire.
Following the end of the Great War, the Blades, a secret order of
warriors devoted to the protection of the Emperor of Tamriel, are
hunted down and killed by the Thalmor, or else seclude themselves
from the rest of the world. The Emperor is protected instead by an
elite Imperial security force known as the Penitus Oculatus. Ulfric
Stormcloak, the Jarl of Windhelm, establishes the Stormcloak
faction and rebels against the Empire in order to liberate Skyrim
after the ban of Talos worship. This culminates in Ulfric killing
Skyrim's High King, Torygg, in a duel. The Empire responds to the
death of the High King by deploying the Imperial Legion to quell
the rebel threat.
As with previous The Elder Scrolls games, Skyrim begins with the
player character as an unknown prisoner, caught in an Imperial
ambush while attempting to cross the border into Skyrim, on a wagon
with several Stormcloak soldiers, Ulfric Stormcloak himself, and a
horse thief. They are all headed to Helgen to be executed. As the
player character is about to be beheaded, a Dragon arrives,
interrupting the execution and destroying the town. The player
eventually learns that Skyrim's civil war is the last in a sequence
of prophetic events foretold by the Elder Scrolls, which also
predicted of the return of Alduin, the Dragon-god of destruction.
Alduin is prophesied to destroy the races of Men and Mer, and
consume the world. The player character is the latest "Dovahkiin",
a Dragonborn, an individual with the body of a mortal and the soul
of a Dragon. Dovahkiin are anointed by the Gods to help fend off
the threat Alduin and other dragons pose to Skyrim and Tamriel.
Among the individuals aiding the player are Delphine (voiced by
Joan Allen) and Esbern (voiced by Max von Sydow), two of the last
remaining Blades, and Master Arngeir (voiced by Christopher
Plummer), a member of the Greybeards.
Plot
Following the Dragon attack on Helgen, the player character may
choose to escape either with Hadvar, an Imperial soldier, or Ralof,
a Stormcloak rebel. After the escape, the player travels to the
town of Riverwood. The player is asked to journey to the city of
Whiterun, and request aid from the Jarl against the Dragon threat.
The Jarl agrees to send soldiers to Riverwood, but asks that the
player retrieve a Dragonstone. The player discovers a Word Wall in
the process, learning their first "Thu'um", one of the dragon
shouts.
Upon returning to Whiterun, the player is asked to assist in
defending the city from an attacking Dragon. After defeating the
Dragon, the player character absorbs the Dragon's soul. This gives
the player great power. Astonished, the Whiterun soldiers tell the
player that they may be a "Dragonborn", naturally able to speak the
Dragon language. After returning to the Jarl with news of the
Dragon's defeat, the player is summoned to meet with the
Greybeards, an order of monks who live in seclusion in their temple
of High Hrothgar on the slopes of Skyrim's highest mountain, the
Throat of the World. The Greybeards further train the player in the
"Way of the Voice", teaching the player more powerful Thu'ums and
instructing the player on their destiny and role of the Dragonborn.
As a further test, the Greybeards task the player with retrieving
the legendary Horn of Jurgen Windcaller. However, the player
discovers the Horn has been stolen by another, who wishes to meet
with the Dragonborn. The thief reveals herself as Delphine,
Riverwood's innkeeper and one of the last surviving members of the
Blades. Delphine and the player witness Alduin reviving a Dragon
from a burial mound and defeat the Dragon. Afterwards, Delphine
helps the player infiltrate the Thalmor Embassy near Solitude, the
headquarters of agents of the Elven Aldmeri Dominion, to follow up
on her suspicions about the Thalmor's possible involvement with the
Dragon threat. While there, Delphine and the player discover the
Thalmor are searching for a man named Esbern, an archivist of the
Blades Order. Delphine then instructs the player to locate Esbern,
known to be hiding in the sewers and ratways of Riften.
The player character accompanies the Blades in search of "Alduin's
Wall", located in an ancient Blades fortress known as Sky Haven
Temple. While the Blades set up headquarters in the temple, the
player character learns that the ancient Nords used a special
Thu'um against Alduin called "Dragonrend", which represents
mankind's comprehensive hatred for the Dragons, to cripple his
ability to fly so they could engage him. To gain more information,
the player meets the leader of the Greybeards, an ancient Dragon,
and once one of Alduin's most feared generals, named Paarthurnax.
Paarthurnax reveals that Alduin was not truly defeated in the past,
but was sent forward to an unspecified point in time by the use of
an Elder Scroll, in the hopes that he would get lost. The player
manages to locate the Elder Scroll within the Dwemer ruin of
Blackreach and uses it to travel back in time, learning the
powerful Dragonrend Shout to combat Alduin.
Armed with the knowledge of how the ancient Nords defeated Alduin,
the player battles Alduin on the summit of the Throat of the World.
Overpowered by the player, Alduin flees to Sovngarde, the Nordic
afterlife. The player learns that Dragonsreach, the palace of the
Jarl of Whiterun, was originally built to trap and hold a dragon.
The Jarl refuses to allow the player to utilize Dragonsreach and
possibly endanger the city if the civil war between the Stormcloaks
and the Imperial Legion still rages. With the help of the
Greybeards, the player calls a council between General Tullius and
Ulfric Stormcloak, successfully calling for a temporary armistice
while the Dragon threat exists. If the war has already ended the
Jarl will eventually agree with persuasion.
The player summons and traps a Dragon named Odahviing in
Dragonsreach, learning from him that Alduin has fled to Sovngarde
through a portal located high in the mountains, at an ancient fort
called Skuldafn. Odahviing, impressed with the player's Thu'um and
ability to capture him, agrees to fly the player to Skuldafn,
claiming Alduin has shown himself as weak and undeserving of
leadership over the Dragons. Upon arrival at Skuldafn, the player
travels to Sovngarde and meets with Ysgramor, the legendary Nord
who, along with his Five Hundred Companions, drove the Elves out of
Skyrim. Ysgramor informs the player that Alduin has placed a "soul
snare" in Sovngarde, allowing him to gain strength by devouring the
souls of deceased Nords arriving there. The player meets up with
the three heroes of Nordic legend who defeated Alduin originally,
and, with their help, destroys the soul snare, defeating
Alduin.
If the player did not kill Paarthurnax in an earlier side quest, an
alternate conclusion is given. The player returns to the summit of
the Throat of the World in which Paarthurnax and the other dragons
wait. Paarthurnax explains that even if Alduin is defeated, they
are in no condition to celebrate for he was once their ally and is
still one of their kin. The dragons leave and the player is left to
continue the adventure.
- Wikipedia